PlayMind in Action
Last updated
Last updated
PlayMind is designed to revolutionize the gaming industry — and as such, our framework will support all platforms and genres of games. PC, mobile, console; from small indie games to AAA blockbuster experiences, PlayMind will support them all.
Let's dive into how PlayMind will be implemented into our in-development MMO,
At its core, Chainmonsters will see players explore a vibrant open world, encounter and collect unique creatures known as Chainmon, and train them to compete in PvE and PvP combat.
Alongside an engaging storyline, players will have the freedom to enjoy a variety of skills, crafting mechanisms and social experiences.
Players can opt in to have their game data recorded. This will include open-world movement, keystrokes and other inputs as the player explores the game.
Random encounters pop up in the open world. These see players use their Chainmon to fight a random opponent, and can be really useful to help train up your Chainmon for more difficult encounters.
By facing random encounters, PlayMind will record data associated with completing them, including what Chainmon you chose, the opposing Chainmon, the skills you used and more.
Once generated, the Player can make this data available to a Trainer to develop an AI Agent that is particularly good at completing random encounters.
After sufficient development, this AI Agent may be good enough to be listed for rental.
A dedicated Chainmonsters Gamer will be away for the next day — but doesn't want to fall behind on training their Chainmon. They spot the AI Agent available for rental and secure it for the next 24 hours.
Once deployed, this AI Agent will look for and complete random encounters in-game until its rental period expires — allowing the Gamer to continue training their Chainmon in the time they are away.
The success of the AI Agent will depend on the data it is supplied with and its development. Can it deal with a particularly difficult encounter? Can it recognize and pick up rare loot? If the player dies, does it know how to return to finding random encounters?
In this system:
The Player earns $PLAI by generating data
The Trainer spends $PLAI to train the AI Agent and earns $PLAI through AI Agent rentals
The Gamer spends $PLAI to gain an advantage
This ensures a legitimate environment for all, with fair rewards for time and play, equal access to powerful tools, and an ecosystem free from extractive bots.
This is just one example of the application of the PlayMind Protocol in Chainmonsters. Who knows what players could come up with?